magic CapableOf become important
Typicality: 0.275
Saliency: 0.059

Facets 2
increasingly 2 degree
in a world 2 location
Open triples 1
magic → become → important 4
Sentiment analysis
negative neutral positive
0.058 0.482 0.459
Other statistics
Raw frequency 4
Normalized frequency 0.059
Modifier score 0.500
Perplexity 400.669