Typicality: | 0.324 |
Saliency: | 0.378 |
for the user | 4 | transitive-object |
for gaming apparatus users | 3 | transitive-object |
manner → be → cost-effective | 36 |
manner → be → cost-efficient | 7 |
manner → be cost → effective | 5 |
manner → be → more cost-effective | 3 |
negative | neutral | positive |
0.033 | 0.316 | 0.651 |
Raw frequency | 51 |
Normalized frequency | 0.378 |
Modifier score | 0.500 |
Perplexity | 153.708 |