| Typicality: | 0.498 |
| Saliency: | 0.581 |
| based on end user | 38 | other |
| on the basis of application | 37 | other |
| based on application | 33 | other |
| market → be segmented into → entertainment | 186 |
| market → be segmented as → entertainment | 12 |
| market → be segmented across → entertainment | 8 |
| negative | neutral | positive |
| 0.059 | 0.872 | 0.068 |
| Raw frequency | 206 |
| Normalized frequency | 0.581 |
| Modifier score | 0.500 |
| Perplexity | 175.188 |