Typicality: | 0.345 |
Saliency: | 0.222 |
to win the game | 4 | purpose |
miller → light → the lamp | 3 |
miller → shine → light | 3 |
negative | neutral | positive |
0.101 | 0.485 | 0.414 |
Raw frequency | 6 |
Normalized frequency | 0.222 |
Modifier score | 0.500 |
Perplexity | 103.010 |