mind CapableOf make room
Typicality: 0.402
Saliency: 0.357

Facets 3
for more influential and challenging tasks 7 purpose
for distinction 6 purpose
for the new 5 purpose
Open triples 3
mind → make → room 12
mind → have → room 10
mind → be → room 4
Sentiment analysis
negative neutral positive
0.101 0.535 0.364
Other statistics
Raw frequency 26
Normalized frequency 0.357
Modifier score 0.500
Perplexity 165.383