typically | 3 | degree |
during games | 2 | temporal |
on the unit | 2 | location |
mistake → be made by → player | 13 |
negative | neutral | positive |
0.638 | 0.279 | 0.083 |
Raw frequency | 13 |
Normalized frequency | 0.218 |
Modifier score | 0.825 |
Perplexity | 119.228 |