mobile CapableOf changed the game
Typicality: 0.337
Saliency: 0.205

Facets 3
across media companies 6 transitive-object
for the mobile industry 3 transitive-object
broadly 2 degree
Open triples 2
mobile → changed → the game 4
mobile → change → the game 4
Sentiment analysis
negative neutral positive
0.094 0.496 0.410
Other statistics
Raw frequency 8
Normalized frequency 0.205
Modifier score 0.500
Perplexity 66.773