| Typicality: | 0.337 |
| Saliency: | 0.205 |
| across media companies | 6 | transitive-object |
| for the mobile industry | 3 | transitive-object |
| broadly | 2 | degree |
| mobile → changed → the game | 4 |
| mobile → change → the game | 4 |
| negative | neutral | positive |
| 0.094 | 0.496 | 0.410 |
| Raw frequency | 8 |
| Normalized frequency | 0.205 |
| Modifier score | 0.500 |
| Perplexity | 66.773 |