Typicality: | 0.337 |
Saliency: | 0.205 |
across media companies | 6 | transitive-object |
for the mobile industry | 3 | transitive-object |
broadly | 2 | degree |
mobile → changed → the game | 4 |
mobile → change → the game | 4 |
negative | neutral | positive |
0.094 | 0.496 | 0.410 |
Raw frequency | 8 |
Normalized frequency | 0.205 |
Modifier score | 0.500 |
Perplexity | 66.773 |