Typicality: | 0.503 |
Saliency: | 0.441 |
in the game | 5 | location |
significantly | 3 | degree |
usually | 3 | temporal |
model → change over → time | 51 |
model → changed over → time | 6 |
model → vary over → time | 4 |
model → be changed over → time | 4 |
model → change with → time | 3 |
negative | neutral | positive |
0.112 | 0.707 | 0.181 |
Raw frequency | 68 |
Normalized frequency | 0.441 |
Modifier score | 0.700 |
Perplexity | 60.290 |