during each player’s active phase | 2 | temporal |
more notably | 2 | degree |
simultaneously | 2 | manner |
model → be → activated | 30 |
negative | neutral | positive |
0.120 | 0.727 | 0.153 |
Raw frequency | 30 |
Normalized frequency | 0.325 |
Modifier score | 0.871 |
Perplexity | 370.162 |