model ReceivesAction used in game
Typicality: 0.542
Saliency: 0.330

Facets 0
No facets.
Open triples 5
model → be used in → game 15
model → be used in → the game 5
model → be used in → gameplay 4
model → be used in → other games 4
model → be used for → game 3
Sentiment analysis
negative neutral positive
0.177 0.581 0.242
Other statistics
Raw frequency 31
Normalized frequency 0.330
Modifier score 0.967
Perplexity 44.238