money CapableOf buy weapon
Typicality: 0.371
Saliency: 0.359

Facets 3
for use in multiplayer 4 purpose
for their operations 3 purpose
over market share 3 other
Open triples 2
money → buy → weapon 40
money → purchase → weapon 12
Sentiment analysis
negative neutral positive
0.446 0.478 0.076
Other statistics
Raw frequency 52
Normalized frequency 0.359
Modifier score 0.400
Perplexity 66.025