Typicality: | 0.371 |
Saliency: | 0.359 |
for use in multiplayer | 4 | purpose |
for their operations | 3 | purpose |
over market share | 3 | other |
money → buy → weapon | 40 |
money → purchase → weapon | 12 |
negative | neutral | positive |
0.446 | 0.478 | 0.076 |
Raw frequency | 52 |
Normalized frequency | 0.359 |
Modifier score | 0.400 |
Perplexity | 66.025 |