| Typicality: | 0.371 |
| Saliency: | 0.359 |
| for use in multiplayer | 4 | purpose |
| for their operations | 3 | purpose |
| over market share | 3 | other |
| money → buy → weapon | 40 |
| money → purchase → weapon | 12 |
| negative | neutral | positive |
| 0.446 | 0.478 | 0.076 |
| Raw frequency | 52 |
| Normalized frequency | 0.359 |
| Modifier score | 0.400 |
| Perplexity | 66.025 |