Typicality: | 0.400 |
Saliency: | 0.352 |
in each individual category | 4 | other |
frivolously | 2 | manner |
money → be spent on → gambling | 35 |
money → be used for → gambling | 5 |
money → be → gambling | 3 |
money → be invested in → gambling | 3 |
money → be spent in → gambling | 3 |
negative | neutral | positive |
0.414 | 0.493 | 0.093 |
Raw frequency | 49 |
Normalized frequency | 0.352 |
Modifier score | 0.500 |
Perplexity | 183.574 |