mouse CapableOf get reward
Typicality: 0.485
Saliency: 0.399

Facets 3
from one chamber 6 location
sometimes 3 temporal
for moving the joystick 2 purpose
Open triples 4
mouse → get → reward 12
mouse → be → rewarded 6
mouse → receive → the reward 4
mouse → expect → reward 3
Sentiment analysis
negative neutral positive
0.075 0.647 0.279
Other statistics
Raw frequency 25
Normalized frequency 0.399
Modifier score 0.700
Perplexity 372.169