Typicality: | 0.264 |
Saliency: | 0.239 |
to take their apps | 5 | purpose |
for the analysis | 3 | purpose |
in another room | 2 | location |
museum → use → virtual reality | 11 |
museum → feature → the latest virtual-reality technology | 4 |
museum → turn to → virtual reality | 3 |
museum → use → virtual reality technology | 3 |
negative | neutral | positive |
0.017 | 0.456 | 0.528 |
Raw frequency | 21 |
Normalized frequency | 0.239 |
Modifier score | 0.500 |
Perplexity | 83.372 |