| Typicality: | 0.264 |
| Saliency: | 0.239 |
| to take their apps | 5 | purpose |
| for the analysis | 3 | purpose |
| in another room | 2 | location |
| museum → use → virtual reality | 11 |
| museum → feature → the latest virtual-reality technology | 4 |
| museum → turn to → virtual reality | 3 |
| museum → use → virtual reality technology | 3 |
| negative | neutral | positive |
| 0.017 | 0.456 | 0.528 |
| Raw frequency | 21 |
| Normalized frequency | 0.239 |
| Modifier score | 0.500 |
| Perplexity | 83.372 |