museum CapableOf use virtual reality
Typicality: 0.264
Saliency: 0.239

Facets 3
to take their apps 5 purpose
for the analysis 3 purpose
in another room 2 location
Open triples 4
museum → use → virtual reality 11
museum → feature → the latest virtual-reality technology 4
museum → turn to → virtual reality 3
museum → use → virtual reality technology 3
Sentiment analysis
negative neutral positive
0.017 0.456 0.528
Other statistics
Raw frequency 21
Normalized frequency 0.239
Modifier score 0.500
Perplexity 83.372