Typicality: | 0.390 |
Saliency: | 0.329 |
around the globe | 3 | location |
music → be used in → game | 7 |
music → be used in → the game | 5 |
music → be implemented into → the game | 5 |
music → be featured in → the game | 4 |
music → be in → game | 3 |
negative | neutral | positive |
0.086 | 0.557 | 0.358 |
Raw frequency | 24 |
Normalized frequency | 0.329 |
Modifier score | 0.500 |
Perplexity | 158.183 |