music ReceivesAction used in game
Typicality: 0.390
Saliency: 0.329

Facets 1
around the globe 3 location
Open triples 5
music → be used in → game 7
music → be used in → the game 5
music → be implemented into → the game 5
music → be featured in → the game 4
music → be in → game 3
Sentiment analysis
negative neutral positive
0.086 0.557 0.358
Other statistics
Raw frequency 24
Normalized frequency 0.329
Modifier score 0.500
Perplexity 158.183