in solving problems | 6 | temporal |
at home | 4 | location |
very | 3 | degree |
musician → be → creative | 48 |
musician → get → creative | 4 |
negative | neutral | positive |
0.031 | 0.323 | 0.646 |
Raw frequency | 52 |
Normalized frequency | 0.653 |
Modifier score | 0.800 |
Perplexity | 57.916 |