neighborhood CapableOf feel different
Typicality: 0.544
Saliency: 0.309

Facets 2
totally 4 degree
on game days 3 temporal
Open triples 4
neighborhood → feel → different 7
neighborhood → have → different vibe 4
neighborhood → have → different feel 4
neighborhood → seem → different 3
Sentiment analysis
negative neutral positive
0.097 0.575 0.328
Other statistics
Raw frequency 18
Normalized frequency 0.309
Modifier score 1.000
Perplexity 206.757