Typicality: | 0.435 |
Saliency: | 0.358 |
for violence | 9 | purpose |
as a place | 9 | manner |
for high design | 3 | cause |
neighborhood → have → reputation | 17 |
neighborhood → develop → reputation | 4 |
neighborhood → gain → reputation | 3 |
negative | neutral | positive |
0.328 | 0.397 | 0.276 |
Raw frequency | 24 |
Normalized frequency | 0.358 |
Modifier score | 0.600 |
Perplexity | 98.676 |