Ascent++
Search
obstacle
→
CapableOf
→
get harder
Typicality:
0.254
Saliency:
0.214
Facets
1
as the game progress
2
temporal
Open triples
1
obstacle → get → harder
8
Sentiment analysis
negative
neutral
positive
0.591
0.363
0.046
Other statistics
Raw frequency
8
Normalized frequency
0.214
Modifier score
0.500
Perplexity
497.556