obstacle CapableOf get harder
Typicality: 0.254
Saliency: 0.214

Facets 1
as the game progress 2 temporal
Open triples 1
obstacle → get → harder 8
Sentiment analysis
negative neutral positive
0.591 0.363 0.046
Other statistics
Raw frequency 8
Normalized frequency 0.214
Modifier score 0.500
Perplexity 497.556