Typicality: | 0.240 |
Saliency: | 0.357 |
for a 2 day game | 3 | purpose |
order → give → the opportunity | 17 |
order → give → opportunity | 14 |
order → be given → opportunity | 8 |
order → have → the opportunity | 4 |
order → be made → opportunity | 4 |
order → be afforded → opportunity | 3 |
negative | neutral | positive |
0.234 | 0.656 | 0.110 |
Raw frequency | 50 |
Normalized frequency | 0.357 |
Modifier score | 0.000 |
Perplexity | 292.604 |