Typicality: | 0.250 |
Saliency: | 0.000 |
during the renaissance | 3 | temporal |
to make ultramarine pigment | 3 | purpose |
painter → grind → the stone | 3 |
negative | neutral | positive |
0.018 | 0.876 | 0.106 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 119.440 |