parent CapableOf play video games
Typicality: 0.533
Saliency: 0.500

Facets 3
with their kids 18 transitive-object
all day 7 temporal
as a way 6 manner
Open triples 4
parent → play → video games 96
parent → use → video games 10
parent → play → computer games 9
parent → play → a video game 5
Sentiment analysis
negative neutral positive
0.355 0.390 0.256
Other statistics
Raw frequency 120
Normalized frequency 0.500
Modifier score 0.713
Perplexity 40.503