part CapableOf become available
Typicality: 0.547
Saliency: 0.506

Facets 3
upon purchase 7 temporal
to builders 3 transitive-object
as the player progress 3 temporal
Open triples 2
part → become → available 50
part → be to become → available 7
Sentiment analysis
negative neutral positive
0.179 0.677 0.144
Other statistics
Raw frequency 57
Normalized frequency 0.506
Modifier score 0.750
Perplexity 347.671