Typicality: | 0.547 |
Saliency: | 0.506 |
upon purchase | 7 | temporal |
to builders | 3 | transitive-object |
as the player progress | 3 | temporal |
part → become → available | 50 |
part → be to become → available | 7 |
negative | neutral | positive |
0.179 | 0.677 | 0.144 |
Raw frequency | 57 |
Normalized frequency | 0.506 |
Modifier score | 0.750 |
Perplexity | 347.671 |