partnership CapableOf change the game
Typicality: 0.237
Saliency: 0.328

Facets 3
for all parties 6 transitive-object
for wayback 3 temporal
for economic development 3 purpose
Open triples 3
partnership → change → the game 8
partnership → be → a game-changer 7
partnership → be → a game changer 6
Sentiment analysis
negative neutral positive
0.005 0.208 0.787
Other statistics
Raw frequency 21
Normalized frequency 0.328
Modifier score 0.300
Perplexity 161.015