pastime CapableOf help to promote game
Typicality: 0.259
Saliency: 0.000

Facets 2
usually 5 temporal
to promote the leagues 3 purpose
Open triples 1
pastime → help to promote → game 3
Sentiment analysis
negative neutral positive
0.006 0.193 0.801
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.800
Perplexity 425.163