| path → CapableOf → turn right | 0.70 | |
| path → CapableOf → follow the river | 0.66 | |
| path → CapableOf → point to directory | 0.63 | |
| path → CapableOf → enter wood | 0.60 | |
| path → CapableOf → run through woodland | 0.59 | |
| path → CapableOf → begin with slash | 0.59 | |
| path → CapableOf → remain open | 0.59 | |
| path → CapableOf → surround the lake | 0.59 | |
| path → CapableOf → become clearer | 0.58 | |
| path → CapableOf → become steeper | 0.58 | |
| path → CapableOf → remain clear | 0.57 | |
| path → CapableOf → follow the ridge | 0.57 | |
| path → CapableOf → run through tree | 0.57 | |
| path → CapableOf → get narrower | 0.57 | |
| path → CapableOf → become narrow | 0.57 | |
| path → CapableOf → become steep | 0.56 | |
| path → CapableOf → change direction | 0.56 | |
| path → CapableOf → turn left | 0.56 | |
| path → CapableOf → continue along the ridge | 0.55 | |
| path → CapableOf → traverse the hillside | 0.55 | |
| path → CapableOf → take walker | 0.55 | |
| path → CapableOf → curve to the left | 0.54 | |
| path → CapableOf → cross the river | 0.54 | |
| path → CapableOf → cross stream | 0.54 | |
| path → CapableOf → wind through wood | 0.54 | |
| path → CapableOf → take turn | 0.53 | |
| path → CapableOf → reach fork | 0.53 | |
| path → CapableOf → use slash | 0.53 | |
| path → CapableOf → go through field | 0.53 | |
| path → CapableOf → pass through the node | 0.53 | |
| path → CapableOf → turn to the left | 0.52 | |
| path → CapableOf → become clear | 0.52 | |
| path → CapableOf → go down hill | 0.52 | |
| path → CapableOf → run west/east | 0.52 | |
| path → CapableOf → traverse slope | 0.52 | |
| path → CapableOf → cross stile | 0.51 | |
| path → CapableOf → cross boardwalk | 0.51 | |
| path → CapableOf → cross the road | 0.51 | |
| path → CapableOf → join the road | 0.51 | |
| path → CapableOf → take about an hour | 0.50 | |
| path → CapableOf → provide way | 0.50 | |
| path → CapableOf → give the opportunity | 0.50 | |
| path → CapableOf → go through gate | 0.50 | |
| path → CapableOf → join a dirt road | 0.49 | |
| path → CapableOf → go to school | 0.49 | |
| path → CapableOf → wind through garden | 0.49 | |
| path → CapableOf → look different | 0.49 | |
| path → CapableOf → run along the coast | 0.49 | |
| path → CapableOf → become rougher | 0.48 | |
| path → CapableOf → cross each other | 0.48 | |
| path → CapableOf → wind through tree | 0.48 | |
| path → CapableOf → cross field | 0.48 | |
| path → CapableOf → become wider | 0.48 | |
| path → CapableOf → go in one direction | 0.48 | |
| path → CapableOf → leave the river | 0.47 | |
| path → CapableOf → meet road | 0.47 | |
| path → CapableOf → end at road | 0.47 | |
| path → CapableOf → leave the road | 0.47 | |
| path → CapableOf → become rockier | 0.47 | |
| path → CapableOf → cross footbridge | 0.47 | |
| path → CapableOf → cross bridge | 0.47 | |
| path → CapableOf → take many twists | 0.47 | |
| path → CapableOf → go to the left | 0.46 | |
| path → CapableOf → follow the road | 0.46 | |
| path → CapableOf → follow the stream | 0.46 | |
| path → CapableOf → enter the forest | 0.46 | |
| path → CapableOf → cross driveway | 0.46 | |
| path → CapableOf → become rocky | 0.46 | |
| path → CapableOf → cross hill | 0.46 | |
| path → CapableOf → bend to the left | 0.46 | |
| path → CapableOf → follow the coast | 0.46 | |
| path → CapableOf → go up the hill | 0.46 | |
| path → CapableOf → reach junction | 0.46 | |
| path → CapableOf → meet the river | 0.46 | |
| path → CapableOf → lead south | 0.45 | |
| path → CapableOf → follow fence | 0.45 | |
| path → CapableOf → go through wood | 0.45 | |
| path → CapableOf → go through tunnel | 0.45 | |
| path → CapableOf → go left | 0.45 | |
| path → CapableOf → go in direction | 0.44 | |
| path → CapableOf → climb through the forest | 0.44 | |
| path → CapableOf → go off to the left | 0.44 | |
| path → CapableOf → reach road | 0.44 | |
| path → CapableOf → lead east | 0.44 | |
| path → CapableOf → end at a t-junction | 0.44 | |
| path → CapableOf → become less distinct | 0.44 | |
| path → CapableOf → reach the base camp | 0.43 | |
| path → CapableOf → run alongside the river | 0.43 | |
| path → CapableOf → ascend through pasture | 0.43 | |
| path → CapableOf → become more obvious | 0.43 | |
| path → CapableOf → follow the wall | 0.43 | |
| path → CapableOf → end in death | 0.43 | |
| path → CapableOf → descend through juniper | 0.43 | |
| path → CapableOf → descend through rhododendron | 0.43 | |
| path → CapableOf → go through gap | 0.43 | |
| path → CapableOf → leave the forest | 0.43 | |
| path → CapableOf → climb up the hill | 0.42 | |
| path → CapableOf → head through tree | 0.42 | |
| path → CapableOf → hug the coast | 0.42 | |
| path → CapableOf → lead up the hill | 0.42 | |
| path → CapableOf → reach gate | 0.42 | |
| path → CapableOf → offer beautiful views | 0.42 | |
| path → CapableOf → climb through wood | 0.42 | |
| path → CapableOf → continue through the forest | 0.42 | |
| path → CapableOf → cross the railway line | 0.42 | |
| path → CapableOf → pass a car park | 0.42 | |
| path → CapableOf → pass house | 0.42 | |
| path → CapableOf → swing to the left | 0.42 | |
| path → CapableOf → cross small stream | 0.41 | |
| path → CapableOf → descend through forest | 0.41 | |
| path → CapableOf → follow track | 0.41 | |
| path → CapableOf → head across field | 0.41 | |
| path → CapableOf → reach the goal | 0.41 | |
| path → CapableOf → overlap each other | 0.41 | |
| path → CapableOf → continue along the coast | 0.41 | |
| path → CapableOf → follow the thimphu river | 0.41 | |
| path → CapableOf → take sharp left | 0.41 | |
| path → CapableOf → climb through tree | 0.41 | |
| path → CapableOf → cut across field | 0.41 | |
| path → CapableOf → descend into the valley | 0.41 | |
| path → CapableOf → rejoin the road | 0.41 | |
| path → CapableOf → become stale | 0.41 | |
| path → CapableOf → ascend for while | 0.41 | |
| path → CapableOf → continue to the north | 0.41 | |
| path → CapableOf → cross track | 0.41 | |
| path → CapableOf → reach footbridge | 0.41 | |
| path → CapableOf → reach stile | 0.41 | |
| path → CapableOf → ascend through sparse wood | 0.40 | |
| path → CapableOf → become more distinct | 0.40 | |
| path → CapableOf → cross minor road | 0.40 | |
| path → CapableOf → follow cliff | 0.40 | |
| path → CapableOf → seem dark | 0.40 | |
| path → CapableOf → continue through wood | 0.40 | |
| path → CapableOf → meet fence | 0.40 | |
| path → CapableOf → run through the village | 0.40 | |
| path → CapableOf → come into view | 0.40 | |
| path → CapableOf → continue in same direction | 0.40 | |
| path → CapableOf → descend to the river | 0.40 | |
| path → CapableOf → provide link | 0.40 | |
| path → CapableOf → continue along the river | 0.39 | |
| path → CapableOf → head across the glacier | 0.39 | |
| path → CapableOf → lead up the mountain | 0.39 | |
| path → CapableOf → point to file | 0.39 | |
| path → CapableOf → reach main road | 0.39 | |
| path → CapableOf → take left fork | 0.39 | |
| path → CapableOf → turn to the east | 0.39 | |
| path → CapableOf → continue for while | 0.39 | |
| path → CapableOf → continue through tree | 0.39 | |
| path → CapableOf → continue to follow the river | 0.39 | |
| path → CapableOf → enter tree | 0.39 | |
| path → CapableOf → lead across field | 0.39 | |
| path → CapableOf → match multiple files | 0.39 | |
| path → CapableOf → pass waterfall | 0.39 | |
| path → CapableOf → turn to the west | 0.39 | |
| path → CapableOf → become more defined | 0.38 | |
| path → CapableOf → change | 0.38 | |
| path → CapableOf → climb up the hillside | 0.38 | |
| path → CapableOf → feel right | 0.38 | |
| path → CapableOf → follow the creek | 0.38 | |
| path → CapableOf → leave the track | 0.38 | |
| path → CapableOf → run along the edge of a field | 0.38 | |
| path → CapableOf → skirt the side of the valley | 0.38 | |
| path → CapableOf → turn corner | 0.38 | |
| path → CapableOf → wind around the hill | 0.38 | |
| path → CapableOf → become muddier | 0.38 | |
| path → CapableOf → continue up the hill | 0.38 | |
| path → CapableOf → cross wooden bridge | 0.38 | |
| path → CapableOf → emerge into field | 0.38 | |
| path → CapableOf → end in slash | 0.38 | |
| path → CapableOf → enter field | 0.38 | |
| path → CapableOf → follow the edge of the field | 0.38 | |
| path → CapableOf → go across field | 0.38 | |
| path → CapableOf → head south-east | 0.38 | |
| path → CapableOf → lead north-west | 0.38 | |
| path → CapableOf → narrow in place | 0.38 | |
| path → CapableOf → refer to file | 0.38 | |
| path → CapableOf → seem easy | 0.38 | |
| path → CapableOf → become more rocky | 0.37 | |
| path → CapableOf → climb above the river | 0.37 | |
| path → CapableOf → climb up the ridge | 0.37 | |
| path → CapableOf → continue to the east | 0.37 | |
| path → CapableOf → end at track | 0.37 | |
| path → CapableOf → include passing a background ch… | 0.37 | |
| path → CapableOf → leave the park | 0.37 | |
| path → CapableOf → meet wall | 0.37 | |
| path → CapableOf → open up leading east | 0.37 | |
| path → CapableOf → pass under bridge | 0.37 | |
| path → CapableOf → round corner | 0.37 | |
| path → CapableOf → zig zag | 0.37 | |
| path → CapableOf → continue through farmland | 0.37 | |
| path → CapableOf → cross the ridge | 0.37 | |
| path → CapableOf → descend to the left | 0.37 | |
| path → CapableOf → follow contour | 0.37 | |
| path → CapableOf → follow the river bank | 0.37 | |
| path → CapableOf → follow the shoreline | 0.37 | |
| path → CapableOf → lead through field | 0.37 | |
| path → CapableOf → leave the beach | 0.37 | |
| path → CapableOf → leave tree | 0.37 | |
| path → CapableOf → pass through vineyard | 0.37 | |
| path → CapableOf → quantify human performance | 0.37 | |
| path → CapableOf → run alongside the road | 0.37 | |
| path → CapableOf → run out on viagra | 0.37 | |
| path → CapableOf → start in oregon | 0.37 | |
| path → CapableOf → start on the left | 0.37 | |
| path → CapableOf → wind through field | 0.37 | |
| path → CapableOf → seem clear | 0.37 | |
| path → CapableOf → become boggy | 0.37 | |
| path → CapableOf → climb the mountain | 0.36 | |
| path → CapableOf → climb up other side | 0.36 | |
| path → CapableOf → continue along the road | 0.36 | |
| path → CapableOf → crest hill | 0.36 | |
| path → CapableOf → cross main road | 0.36 | |
| path → CapableOf → descend to the road | 0.36 | |
| path → CapableOf → drop to the river | 0.36 | |
| path → CapableOf → emerge onto the road | 0.36 | |
| path → CapableOf → enter wooded area | 0.36 | |
| path → CapableOf → go to the back of the line | 0.36 | |
| path → CapableOf → lead south-east | 0.36 | |
| path → CapableOf → lead up the slope | 0.36 | |
| path → CapableOf → meander through woodland | 0.36 | |
| path → CapableOf → parallel the road | 0.36 | |
| path → CapableOf → turn half-left | 0.36 | |
| path → CapableOf → become apparent | 0.36 | |
| path → CapableOf → become more rugged | 0.36 | |
| path → CapableOf → climb up onto the top of the cl… | 0.36 | |
| path → CapableOf → continue across field | 0.36 | |
| path → CapableOf → continue on other side | 0.36 | |
| path → CapableOf → cross the ditch | 0.36 | |
| path → CapableOf → follow old railway line | 0.36 | |
| path → CapableOf → go through kissing gate | 0.36 | |
| path → CapableOf → pass through olive groves | 0.36 | |
| path → CapableOf → reach the ridge | 0.36 | |
| path → CapableOf → represent connection | 0.36 | |
| path → CapableOf → run through the park | 0.36 | |
| path → CapableOf → take detour | 0.36 | |
| path → CapableOf → turn to the north | 0.36 | |
| path → CapableOf → go along the river | 0.36 | |
| path → CapableOf → give excellent views | 0.36 | |
| path → CapableOf → cross the creek | 0.36 | |
| path → CapableOf → offer great views | 0.35 | |
| path → CapableOf → climb the slope | 0.35 | |
| path → CapableOf → consist of straight lines | 0.35 | |
| path → CapableOf → continue for short distance | 0.35 | |
| path → CapableOf → continue up the valley | 0.35 | |
| path → CapableOf → descend to the campsite | 0.35 | |
| path → CapableOf → follow sign | 0.35 | |
| path → CapableOf → follow the railway line | 0.35 | |
| path → CapableOf → lead north-east | 0.35 | |
| path → CapableOf → lead up the ridge | 0.35 | |
| path → CapableOf → leave the village | 0.35 | |
| path → CapableOf → pass through rock | 0.35 | |
| path → CapableOf → represent directory | 0.35 | |
| path → CapableOf → turn uphill | 0.35 | |
| path → CapableOf → get brighter | 0.35 | |
| path → CapableOf → become after while | 0.35 | |
| path → CapableOf → begin the descent | 0.35 | |
| path → CapableOf → come to a four-way intersection | 0.35 | |
| path → CapableOf → cross boggy area | 0.35 | |
| path → CapableOf → cross the brook | 0.35 | |
| path → CapableOf → depart to the left | 0.35 | |
| path → CapableOf → descend for while | 0.35 | |
| path → CapableOf → descend through pine | 0.35 | |
| path → CapableOf → descend through tree | 0.35 | |
| path → CapableOf → emerge at track | 0.35 | |
| path → CapableOf → follow canal | 0.35 | |
| path → CapableOf → follow family | 0.35 | |
| path → CapableOf → follow the valley | 0.35 | |
| path → CapableOf → lead through the farm terraces | 0.35 | |
| path → CapableOf → leave the field | 0.35 | |
| path → CapableOf → open out into field | 0.35 | |
| path → CapableOf → pass under the railway line | 0.35 | |
| path → CapableOf → remain closed | 0.35 | |
| path → CapableOf → remain unchanged | 0.35 | |
| path → CapableOf → return to the car park | 0.35 | |
| path → CapableOf → use the pen tool | 0.35 | |
| path → CapableOf → covered with fine gravel | 0.34 | |
| path → CapableOf → climb a little | 0.34 | |
| path → CapableOf → climb to the left | 0.34 | |
| path → CapableOf → continue at high-level | 0.34 | |
| path → CapableOf → describe double helix | 0.34 | |
| path → CapableOf → exit the forest | 0.34 | |
| path → CapableOf → follow the edge of the lake | 0.34 | |
| path → CapableOf → head across the road | 0.34 | |
| path → CapableOf → leave the town | 0.34 | |
| path → CapableOf → overlook the sea | 0.34 | |
| path → CapableOf → pass through small gate | 0.34 | |
| path → CapableOf → point to local file | 0.34 | |
| path → CapableOf → pose problem | 0.34 | |
| path → CapableOf → reach a pedestrian gate | 0.34 | |
| path → CapableOf → run west | 0.34 | |
| path → CapableOf → become difficult | 0.34 | |
| path → CapableOf → become more difficult | 0.34 | |
| path → CapableOf → lead the way | 0.34 | |
| path → CapableOf → climb steep hills | 0.33 | |
| path → CapableOf → climb up cliff | 0.33 | |
| path → CapableOf → come out onto the road | 0.33 | |
| path → CapableOf → come to dead end | 0.33 | |
| path → CapableOf → connect client | 0.33 | |
| path → CapableOf → connect point | 0.33 | |
| path → CapableOf → continue through field | 0.33 | |
| path → CapableOf → cross forest | 0.33 | |
| path → CapableOf → descend through bamboo forests | 0.33 | |
| path → CapableOf → descend to cross stream | 0.33 | |
| path → CapableOf → develop policy | 0.33 | |
| path → CapableOf → follow left bank of the river | 0.33 | |
| path → CapableOf → go through the hedge | 0.33 | |
| path → CapableOf → hug the river | 0.33 | |
| path → CapableOf → lead all the way | 0.33 | |
| path → CapableOf → lead around the wall | 0.33 | |
| path → CapableOf → make a 90-degree turn | 0.33 | |
| path → CapableOf → refer to terminal | 0.33 | |
| path → CapableOf → run across the field | 0.33 | |
| path → CapableOf → run through area | 0.33 | |
| path → CapableOf → take approximately 2 hours | 0.33 | |
| path → CapableOf → take precedence | 0.33 | |
| path → CapableOf → turn off the road | 0.33 | |
| path → CapableOf → differ in length | 0.33 | |
| path → CapableOf → become darker | 0.31 | |
| path → CapableOf → accelerate innovation | 0.29 | |
| path → CapableOf → continue along narrow, but spec… | 0.29 | |
| path → CapableOf → take time | 0.29 | |
| path → CapableOf → seem difficult | 0.28 | |
| path → CapableOf → become easier to follow | 0.28 | |
| path → CapableOf → provide support | 0.27 | |
| path → CapableOf → become more overgrown | 0.27 | |
| path → CapableOf → give chance | 0.27 | |
| path → CapableOf → offer spectacular views of deep… | 0.27 | |
| path → CapableOf → allow easy access | 0.26 | |
| path → CapableOf → become more dangerous | 0.26 | |
| path → CapableOf → fall into disrepair | 0.26 | |
| path → CapableOf → get dangerous | 0.24 | |
| path → CapableOf → look familiar | 0.24 | |
| path → CapableOf → seem easier | 0.24 |