for all players | 10 | transitive-object |
at the time of service | 8 | temporal |
regardless of | 3 | other |
payment → be → mandatory | 50 |
payment → become → obligatory | 7 |
payment → be → mandatory requirement | 5 |
payment → be → mandated | 4 |
payment → become → mandatory | 3 |
negative | neutral | positive |
0.170 | 0.762 | 0.067 |
Raw frequency | 69 |
Normalized frequency | 0.350 |
Modifier score | 1.000 |
Perplexity | 32.632 |