people CapableOf feel
Typicality: 0.560
Saliency: 0.633

Facets 3
sometimes 51 temporal
for the game 46 other
really 25 degree
Open triples 2
people → can → feel 845
people → get → feel 295
Sentiment analysis
negative neutral positive
0.228 0.465 0.307
Other statistics
Raw frequency 1140
Normalized frequency 0.633
Modifier score 0.623
Perplexity 258.104