sometimes | 51 | temporal |
for the game | 46 | other |
really | 25 | degree |
people → can → feel | 845 |
people → get → feel | 295 |
negative | neutral | positive |
0.228 | 0.465 | 0.307 |
Raw frequency | 1140 |
Normalized frequency | 0.633 |
Modifier score | 0.623 |
Perplexity | 258.104 |