Ascent++
Search
people
→
CapableOf
→
feel
Typicality:
0.560
Saliency:
0.633
Facets
3
sometimes
51
temporal
for the game
46
other
really
25
degree
Open triples
2
people → can → feel
845
people → get → feel
295
Sentiment analysis
negative
neutral
positive
0.228
0.465
0.307
Other statistics
Raw frequency
1140
Normalized frequency
0.633
Modifier score
0.623
Perplexity
258.104