Typicality: | 0.600 |
Saliency: | 0.632 |
for a living | 18 | purpose |
regularly | 13 | degree |
against each other | 13 | transitive-object |
people → play → video games | 1129 |
people → be → video games | 4 |
negative | neutral | positive |
0.294 | 0.426 | 0.280 |
Raw frequency | 1133 |
Normalized frequency | 0.632 |
Modifier score | 0.747 |
Perplexity | 31.882 |