| Typicality: | 0.600 |
| Saliency: | 0.632 |
| for a living | 18 | purpose |
| regularly | 13 | degree |
| against each other | 13 | transitive-object |
| people → play → video games | 1129 |
| people → be → video games | 4 |
| negative | neutral | positive |
| 0.294 | 0.426 | 0.280 |
| Raw frequency | 1133 |
| Normalized frequency | 0.632 |
| Modifier score | 0.747 |
| Perplexity | 31.882 |