people CapableOf play video games
Typicality: 0.600
Saliency: 0.632

Facets 3
for a living 18 purpose
regularly 13 degree
against each other 13 transitive-object
Open triples 2
people → play → video games 1129
people → be → video games 4
Sentiment analysis
negative neutral positive
0.294 0.426 0.280
Other statistics
Raw frequency 1133
Normalized frequency 0.632
Modifier score 0.747
Perplexity 31.882