Typicality: | 0.281 |
Saliency: | 0.452 |
during long gaming sessions | 3 | temporal |
performance → be → maintained | 48 |
performance → be → preserved | 7 |
performance → be maintained at → time | 5 |
performance → be → kept | 5 |
negative | neutral | positive |
0.069 | 0.525 | 0.406 |
Raw frequency | 65 |
Normalized frequency | 0.452 |
Modifier score | 0.000 |
Perplexity | 359.333 |