| Typicality: | 0.281 |
| Saliency: | 0.452 |
| during long gaming sessions | 3 | temporal |
| performance → be → maintained | 48 |
| performance → be → preserved | 7 |
| performance → be maintained at → time | 5 |
| performance → be → kept | 5 |
| negative | neutral | positive |
| 0.069 | 0.525 | 0.406 |
| Raw frequency | 65 |
| Normalized frequency | 0.452 |
| Modifier score | 0.000 |
| Perplexity | 359.333 |