phone CapableOf get damaged
Typicality: 0.431
Saliency: 0.478

Facets 3
badly 4 degree
easily 4 manner
due to the high impact fall 4 cause
Open triples 6
phone → get → damaged 32
phone → become → damaged 17
phone → gets → damaged 17
phone → getting → damaged 10
phone → got → damaged 4
phone → becoming → damaged 3
Sentiment analysis
negative neutral positive
0.618 0.303 0.079
Other statistics
Raw frequency 83
Normalized frequency 0.478
Modifier score 0.700
Perplexity 194.805