playing card ReceivesAction invented in china
Typicality: 0.614
Saliency: 0.852

Facets 3
during the tang dynasty 4 temporal
as developments from dice 3 other
originally 2 other
Open triples 2
playing card → be invented in → china 10
playing card → originate in → china 7
Sentiment analysis
negative neutral positive
0.064 0.841 0.096
Other statistics
Raw frequency 17
Normalized frequency 0.852
Modifier score 0.500
Perplexity 55.688