Typicality: | 0.614 |
Saliency: | 0.852 |
during the tang dynasty | 4 | temporal |
as developments from dice | 3 | other |
originally | 2 | other |
playing card → be invented in → china | 10 |
playing card → originate in → china | 7 |
negative | neutral | positive |
0.064 | 0.841 | 0.096 |
Raw frequency | 17 |
Normalized frequency | 0.852 |
Modifier score | 0.500 |
Perplexity | 55.688 |