| Typicality: | 0.614 |
| Saliency: | 0.852 |
| during the tang dynasty | 4 | temporal |
| as developments from dice | 3 | other |
| originally | 2 | other |
| playing card → be invented in → china | 10 |
| playing card → originate in → china | 7 |
| negative | neutral | positive |
| 0.064 | 0.841 | 0.096 |
| Raw frequency | 17 |
| Normalized frequency | 0.852 |
| Modifier score | 0.500 |
| Perplexity | 55.688 |