Assertion list
pointer (primary) → CapableOf

Results from Ascent++: 188
pointerCapableOf point to object 0.61
pointerCapableOf tie the game 0.60
pointerCapableOf point to address 0.58
pointerCapableOf point to location 0.57
pointerCapableOf make the score 0.56
pointerCapableOf point to same object 0.51
pointerCapableOf give the lead 0.50
pointerCapableOf push the lead 0.50
pointerCapableOf hold a memory address 0.50
pointerCapableOf cut the lead 0.49
pointerCapableOf tie the score 0.48
pointerCapableOf cut the deficit 0.47
pointerCapableOf touch the screen 0.46
pointerCapableOf modify datum 0.45
pointerCapableOf hold the address of another var… 0.45
pointerCapableOf leave in the half 0.43
pointerCapableOf point to the element 0.43
pointerCapableOf seal the outcome 0.43
pointerCapableOf point to memory 0.42
pointerCapableOf reference indirect block 0.42
pointerCapableOf keep in mind 0.42
pointerCapableOf point to first element 0.41
pointerCapableOf store single numerical value 0.41
pointerCapableOf point to datum 0.40
pointerCapableOf send the game 0.40
pointerCapableOf help make the seek 0.39
pointerCapableOf indicate a location of data 0.39
pointerCapableOf point to a memory location 0.39
pointerCapableOf pass to the function 0.39
pointerCapableOf point in time 0.38
pointerCapableOf reference location 0.37
pointerCapableOf break the game 0.36
pointerCapableOf point to entry 0.36
pointerCapableOf point to the variable 0.36
pointerCapableOf make the look 0.36
pointerCapableOf make the try 0.36
pointerCapableOf help produce success 0.36
pointerCapableOf allocate memory 0.35
pointerCapableOf change to crosshair 0.35
pointerCapableOf exist in captured image data 0.35
pointerCapableOf move at specific velocity 0.35
pointerCapableOf point to array 0.35
pointerCapableOf point to integer 0.35
pointerCapableOf remain motionless 0.35
pointerCapableOf specify user-owned buffer 0.35
pointerCapableOf store a memory address 0.35
pointerCapableOf identify the storage memory 0.35
pointerCapableOf access datum 0.34
pointerCapableOf change to arrow 0.34
pointerCapableOf close the gap 0.34
pointerCapableOf end third quarter 0.34
pointerCapableOf leave the window 0.34
pointerCapableOf point to first character 0.34
pointerCapableOf change to four-headed arrow 0.32
pointerCapableOf coordinate datum 0.32
pointerCapableOf force overtime 0.32
pointerCapableOf open the scoring 0.32
pointerCapableOf point to elements of the same a… 0.32
pointerCapableOf point to function 0.32
pointerCapableOf point to node 0.32
pointerCapableOf say image 0.32
pointerCapableOf seal the game 0.32
pointerCapableOf sit over number 0.32
pointerCapableOf store address 0.32
pointerCapableOf beat the buzzer 0.30
pointerCapableOf enter fourth quarter 0.30
pointerCapableOf fix the halftime score 0.30
pointerCapableOf move on the screen 0.30
pointerCapableOf open second half 0.30
pointerCapableOf open the game 0.30
pointerCapableOf play in the half 0.30
pointerCapableOf put the game 0.30
pointerCapableOf put the wildcats 0.30
pointerCapableOf slide off the board 0.30
pointerCapableOf be a programming language object 0.28
pointerCapableOf come into play 0.28
pointerCapableOf designate one of the prizes 0.28
pointerCapableOf enter the window 0.28
pointerCapableOf give a 49-32 lead 0.28
pointerCapableOf hold the input sequence 0.28
pointerCapableOf indicator struct 0.28
pointerCapableOf knot the game 0.28
pointerCapableOf make free throw 0.28
pointerCapableOf point to other pointers 0.28
pointerCapableOf point to the region 0.28
pointerCapableOf put the eagles 0.28
pointerCapableOf reach predetermined point 0.28
pointerCapableOf reference one or more fsinfo bl… 0.28
pointerCapableOf represent collection 0.28
pointerCapableOf rest for programmable dwell time 0.28
pointerCapableOf structure describing the cell 0.28
pointerCapableOf tie thing 0.28
pointerCapableOf update region 0.28
pointerCapableOf adherence to a set of criteria 0.25
pointerCapableOf allocated memory 0.25
pointerCapableOf beat the setter 0.25
pointerCapableOf boost the hostslead 0.25
pointerCapableOf break scoreless drought 0.25
pointerCapableOf call function 0.25
pointerCapableOf cling to a 70-65 lead 0.25
pointerCapableOf close out the half 0.25
pointerCapableOf command table 0.25
pointerCapableOf compare with v1 0.25
pointerCapableOf complete the guestscomeback 0.25
pointerCapableOf complete the hostscomeback 0.25
pointerCapableOf configure on the display screen 0.25
pointerCapableOf correspond to physical amount 0.25
pointerCapableOf cut the margin 0.25
pointerCapableOf end the run 0.25
pointerCapableOf end up pointing 0.25
pointerCapableOf enjoy relaxing on sofas 0.25
pointerCapableOf enter red area of the scale 0.25
pointerCapableOf find the bit map 0.25
pointerCapableOf fix the score 0.25
pointerCapableOf form chain 0.25
pointerCapableOf give fresh air 0.25
pointerCapableOf give some breathing room 0.25
pointerCapableOf go into halftime 0.25
pointerCapableOf go to be in our case 0.25
pointerCapableOf go to information 0.25
pointerCapableOf help send penn state 0.25
pointerCapableOf hold down left mouse button 0.25
pointerCapableOf hold the result of the operation 0.25
pointerCapableOf hover over the link 0.25
pointerCapableOf hunt dog 0.25
pointerCapableOf indicate next datapath element 0.25
pointerCapableOf interface with graphical interf… 0.25
pointerCapableOf keep cska 0.25
pointerCapableOf keep the lead 0.25
pointerCapableOf key to private_key 0.25
pointerCapableOf make list 0.25
pointerCapableOf manipulate the address 0.25
pointerCapableOf move on graduated scale 0.25
pointerCapableOf move to new position 0.25
pointerCapableOf obey the alignment restrictions… 0.25
pointerCapableOf own object 0.25
pointerCapableOf pass fiducial mark 0.25
pointerCapableOf point to a block of pointers 0.25
pointerCapableOf point to a plurality of entries 0.25
pointerCapableOf point to a region of memory 0.25
pointerCapableOf point to an array slice 0.25
pointerCapableOf point to different types 0.25
pointerCapableOf point to first location 0.25
pointerCapableOf point to playlist 0.25
pointerCapableOf point to previous node 0.25
pointerCapableOf point to program 0.25
pointerCapableOf point to the upgrade package fi… 0.25
pointerCapableOf point to word 0.25
pointerCapableOf provide quicker data entry 0.25
pointerCapableOf provide quicker dialing of tele… 0.25
pointerCapableOf push the wildcats 0.25
pointerCapableOf put efes 0.25
pointerCapableOf put indiana 0.25
pointerCapableOf put portland 0.25
pointerCapableOf put the minutemen 0.25
pointerCapableOf put the spartans 0.25
pointerCapableOf put the tigers 0.25
pointerCapableOf regain the lead 0.25
pointerCapableOf rotate clockwise 0.25
pointerCapableOf said record 0.25
pointerCapableOf score career-high 32 points 0.25
pointerCapableOf show the los angeles-orange cou… 0.25
pointerCapableOf sit over the dial 0.25
pointerCapableOf stay on the plus +side 0.25
pointerCapableOf steal the ball 0.25
pointerCapableOf structure describing the geomet… 0.25
pointerCapableOf take the presence of multiple w… 0.25
pointerCapableOf tie the school 0.25
pointerCapableOf use static qscreen::instancefun… 0.25
pointerCapableOf win the game 0.25
pointerCapableOf point to invalid memory location 0.25
pointerCapableOf bring the crowd 0.23
pointerCapableOf give a 24-point lead 0.23
pointerCapableOf pose with our hanbok 0.23
pointerCapableOf save money 0.21
pointerCapableOf become destructive 0.19
pointerCapableOf save time 0.19
pointerCapableOf break the franchise record 0.16
pointerCapableOf come in a compact form factor 0.16
pointerCapableOf exhort jacked crowd 0.16
pointerCapableOf give early lead 0.16
pointerCapableOf help to promote the atmosphere 0.16
pointerCapableOf improve the performance 0.16
pointerCapableOf rewritten rule 0.16
pointerCapableOf save energy 0.16
pointerCapableOf surpass hall of famer reggie mi… 0.16
pointerCapableOf work the pheasant 0.16
pointerCapableOf own the memory 0.09