poker CapableOf gain popularity
Typicality: 0.302
Saliency: 0.327

Facets 3
over 6 other
in indonesia 3 location
since the beginning of the twentieth 3 temporal
Open triples 4
poker → gain → popularity 8
poker → gained in → popularity 3
poker → gain in → popularity 3
poker → gain → a lot of popularity 3
Sentiment analysis
negative neutral positive
0.077 0.214 0.710
Other statistics
Raw frequency 17
Normalized frequency 0.327
Modifier score 0.500
Perplexity 471.623