Typicality: | 0.162 |
Saliency: | 0.000 |
in the present time | 3 | temporal |
poker → be regarded as → frustrating gaming systems | 3 |
negative | neutral | positive |
0.081 | 0.403 | 0.517 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 362.503 |