Typicality: | 0.250 |
Saliency: | 0.000 |
about will perform during the game | 3 | temporal |
prediction → be made by → each player | 3 |
negative | neutral | positive |
0.103 | 0.848 | 0.049 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 43.131 |