| Typicality: | 0.528 |
| Saliency: | 0.349 |
| in part | 4 | other |
| like other ag commodities | 3 | other |
| with physical video games | 2 | other |
| price → be affected by → demand | 44 |
| price → be impacted by → demand | 7 |
| price → be effected by → demand | 3 |
| price → be affected by → the demand | 3 |
| negative | neutral | positive |
| 0.266 | 0.700 | 0.034 |
| Raw frequency | 57 |
| Normalized frequency | 0.349 |
| Modifier score | 0.900 |
| Perplexity | 28.352 |