Typicality: | 0.528 |
Saliency: | 0.349 |
in part | 4 | other |
like other ag commodities | 3 | other |
with physical video games | 2 | other |
price → be affected by → demand | 44 |
price → be impacted by → demand | 7 |
price → be effected by → demand | 3 |
price → be affected by → the demand | 3 |
negative | neutral | positive |
0.266 | 0.700 | 0.034 |
Raw frequency | 57 |
Normalized frequency | 0.349 |
Modifier score | 0.900 |
Perplexity | 28.352 |