| Typicality: | 0.210 |
| Saliency: | 0.113 |
| to consumers | 5 | transitive-object |
| prince → deliver → whole new action-adventure gaming experience | 5 |
| negative | neutral | positive |
| 0.007 | 0.462 | 0.531 |
| Raw frequency | 5 |
| Normalized frequency | 0.113 |
| Modifier score | 0.500 |
| Perplexity | 34.953 |