Typicality: | 0.210 |
Saliency: | 0.113 |
to consumers | 5 | transitive-object |
prince → deliver → whole new action-adventure gaming experience | 5 |
negative | neutral | positive |
0.007 | 0.462 | 0.531 |
Raw frequency | 5 |
Normalized frequency | 0.113 |
Modifier score | 0.500 |
Perplexity | 34.953 |