prisoner CapableOf gain skill
Typicality: 0.439
Saliency: 0.216

Facets 1
in metalworking 2 other
Open triples 2
prisoner → gain → skill 6
prisoner → acquire → skill 5
Sentiment analysis
negative neutral positive
0.061 0.552 0.387
Other statistics
Raw frequency 11
Normalized frequency 0.216
Modifier score 0.800
Perplexity 86.357