Ascent++
Search
prisoner
→
CapableOf
→
get into fight
Typicality:
0.211
Saliency:
0.115
Facets
1
with weapons
3
cause
Open triples
2
prisoner → get into → fight
3
prisoner → start → fight
3
Sentiment analysis
negative
neutral
positive
0.698
0.262
0.040
Other statistics
Raw frequency
6
Normalized frequency
0.115
Modifier score
0.500
Perplexity
29.955