prisoner CapableOf get into fight
Typicality: 0.211
Saliency: 0.115

Facets 1
with weapons 3 cause
Open triples 2
prisoner → get into → fight 3
prisoner → start → fight 3
Sentiment analysis
negative neutral positive
0.698 0.262 0.040
Other statistics
Raw frequency 6
Normalized frequency 0.115
Modifier score 0.500
Perplexity 29.955