Typicality: | 0.211 |
Saliency: | 0.115 |
with weapons | 3 | cause |
prisoner → get into → fight | 3 |
prisoner → start → fight | 3 |
negative | neutral | positive |
0.698 | 0.262 | 0.040 |
Raw frequency | 6 |
Normalized frequency | 0.115 |
Modifier score | 0.500 |
Perplexity | 29.955 |