prisoner CapableOf play card
Typicality: 0.417
Saliency: 0.315

Facets 2
together 3 manner
in order to gather virtual gold 3 purpose
Open triples 2
prisoner → play → card 15
prisoner → play → game 5
Sentiment analysis
negative neutral positive
0.232 0.672 0.096
Other statistics
Raw frequency 20
Normalized frequency 0.315
Modifier score 0.600
Perplexity 140.531