Typicality: | 0.334 |
Saliency: | 0.376 |
at the date of the auction | 6 | temporal |
often | 5 | degree |
for standard mega drive games | 5 | purpose |
process → be → impractical | 51 |
process → become → impractical | 6 |
process → be → impracticable | 6 |
negative | neutral | positive |
0.656 | 0.276 | 0.067 |
Raw frequency | 63 |
Normalized frequency | 0.376 |
Modifier score | 0.533 |
Perplexity | 251.675 |