| Typicality: | 0.390 |
| Saliency: | 0.382 |
| really | 5 | degree |
| in other words | 3 | other |
| in order to develop software products | 2 | purpose |
| programmer → be → creative | 11 |
| programmer → be → inventive | 3 |
| negative | neutral | positive |
| 0.125 | 0.419 | 0.456 |
| Raw frequency | 14 |
| Normalized frequency | 0.382 |
| Modifier score | 0.700 |
| Perplexity | 40.486 |