Typicality: | 0.390 |
Saliency: | 0.382 |
really | 5 | degree |
in other words | 3 | other |
in order to develop software products | 2 | purpose |
programmer → be → creative | 11 |
programmer → be → inventive | 3 |
negative | neutral | positive |
0.125 | 0.419 | 0.456 |
Raw frequency | 14 |
Normalized frequency | 0.382 |
Modifier score | 0.700 |
Perplexity | 40.486 |