projectile
→
CapableOf
→
hit the target
|
0.73
|
|
projectile
→
CapableOf
→
fly through the air
|
0.62
|
|
projectile
→
CapableOf
→
hit enemy
|
0.55
|
|
projectile
→
CapableOf
→
leave the barrel
|
0.55
|
|
projectile
→
CapableOf
→
hit the ground
|
0.53
|
|
projectile
→
CapableOf
→
reach their target
|
0.51
|
|
projectile
→
CapableOf
→
leave the muzzle
|
0.51
|
|
projectile
→
CapableOf
→
return to the ground
|
0.48
|
|
projectile
→
CapableOf
→
impact into backstop
|
0.45
|
|
projectile
→
CapableOf
→
strike the target
|
0.43
|
|
projectile
→
CapableOf
→
bounce off wall
|
0.42
|
|
projectile
→
CapableOf
→
move in straight line
|
0.39
|
|
projectile
→
CapableOf
→
make contact
|
0.38
|
|
projectile
→
CapableOf
→
feature bimetal jacket
|
0.37
|
|
projectile
→
CapableOf
→
enter the ship
|
0.35
|
|
projectile
→
CapableOf
→
penetrate the plate
|
0.35
|
|
projectile
→
CapableOf
→
explode on impact
|
0.33
|
|
projectile
→
CapableOf
→
follow parabolic trajectories
|
0.33
|
|
projectile
→
CapableOf
→
reach the center of the coil
|
0.31
|
|
projectile
→
CapableOf
→
do little damage
|
0.28
|
|
projectile
→
CapableOf
→
engage the rifling
|
0.28
|
|
projectile
→
CapableOf
→
leave the bore
|
0.28
|
|
projectile
→
CapableOf
→
leave the gun
|
0.28
|
|
projectile
→
CapableOf
→
pierce the plane
|
0.28
|
|
projectile
→
CapableOf
→
strike a firing pin
|
0.28
|
|
projectile
→
CapableOf
→
strike both of the steel plates
|
0.28
|
|
projectile
→
CapableOf
→
be a component of munitions
|
0.25
|
|
projectile
→
CapableOf
→
complete circuit
|
0.25
|
|
projectile
→
CapableOf
→
create second layer of offence
|
0.25
|
|
projectile
→
CapableOf
→
hit applicator
|
0.25
|
|
projectile
→
CapableOf
→
home in on bomb
|
0.25
|
|
projectile
→
CapableOf
→
home in on reporter
|
0.25
|
|
projectile
→
CapableOf
→
land at same height
|
0.25
|
|
projectile
→
CapableOf
→
never rise more than 4″
|
0.25
|
|
projectile
→
CapableOf
→
propel at high kinetic energy
|
0.25
|
|
projectile
→
CapableOf
→
strike the earth
|
0.25
|
|
projectile
→
CapableOf
→
deal more damage
|
0.25
|
|
projectile
→
CapableOf
→
ricochet
|
0.21
|
|
projectile
→
CapableOf
→
shatter into fragment
|
0.20
|
|
projectile
→
CapableOf
→
become unstable
|
0.16
|
|
projectile
→
CapableOf
→
explode inside the enemy vessel
|
0.16
|
|
projectile
→
CapableOf
→
miss the target
|
0.16
|
|
projectile
→
CapableOf
→
provide equivalent and often su…
|
0.16
|
|
projectile
→
CapableOf
→
take time
|
0.16
|
|
projectile
→
CapableOf
→
meet all the above conditions
|
0.12
|
|