promotion CapableOf generate excitement
Typicality: 0.294
Saliency: 0.308

Facets 2
about our event 6 other
to the players 4 transitive-object
Open triples 3
promotion → generate → excitement 11
promotion → create → excitement 9
promotion → add → the excitement 3
Sentiment analysis
negative neutral positive
0.013 0.133 0.854
Other statistics
Raw frequency 23
Normalized frequency 0.308
Modifier score 0.500
Perplexity 101.890