| Typicality: | 0.352 |
| Saliency: | 0.240 |
| during the course of the game | 6 | temporal |
| with his superior knowledge | 5 | cause |
| protagonist → uncover → clue | 6 |
| protagonist → discover → clue | 4 |
| negative | neutral | positive |
| 0.036 | 0.640 | 0.324 |
| Raw frequency | 10 |
| Normalized frequency | 0.240 |
| Modifier score | 0.500 |
| Perplexity | 148.497 |