Typicality: | 0.352 |
Saliency: | 0.240 |
during the course of the game | 6 | temporal |
with his superior knowledge | 5 | cause |
protagonist → uncover → clue | 6 |
protagonist → discover → clue | 4 |
negative | neutral | positive |
0.036 | 0.640 | 0.324 |
Raw frequency | 10 |
Normalized frequency | 0.240 |
Modifier score | 0.500 |
Perplexity | 148.497 |