Typicality: | 0.309 |
Saliency: | 0.138 |
from the player's control | 4 | other |
protagonist → be → freed | 3 |
protagonist → be → free | 3 |
negative | neutral | positive |
0.120 | 0.730 | 0.150 |
Raw frequency | 6 |
Normalized frequency | 0.138 |
Modifier score | 0.500 |
Perplexity | 358.912 |