Typicality: | 0.255 |
Saliency: | 0.315 |
as requiring the player | 5 | manner |
in some way | 4 | manner |
punishment → be → useful | 8 |
punishment → be → beneficial | 4 |
punishment → be → productive | 3 |
negative | neutral | positive |
0.366 | 0.506 | 0.129 |
Raw frequency | 15 |
Normalized frequency | 0.315 |
Modifier score | 0.100 |
Perplexity | 449.328 |