Typicality: | 0.521 |
Saliency: | 0.522 |
later in the game | 14 | temporal |
gradually | 9 | manner |
much more | 9 | degree |
puzzle → become → more challenging | 25 |
puzzle → become → more difficult | 25 |
puzzle → become → harder | 9 |
puzzle → be made → more difficult | 3 |
negative | neutral | positive |
0.342 | 0.470 | 0.188 |
Raw frequency | 62 |
Normalized frequency | 0.522 |
Modifier score | 0.650 |
Perplexity | 131.097 |