| Typicality: | 0.521 |
| Saliency: | 0.522 |
| later in the game | 14 | temporal |
| gradually | 9 | manner |
| much more | 9 | degree |
| puzzle → become → more challenging | 25 |
| puzzle → become → more difficult | 25 |
| puzzle → become → harder | 9 |
| puzzle → be made → more difficult | 3 |
| negative | neutral | positive |
| 0.342 | 0.470 | 0.188 |
| Raw frequency | 62 |
| Normalized frequency | 0.522 |
| Modifier score | 0.650 |
| Perplexity | 131.097 |