puzzle CapableOf become more challenging
Typicality: 0.521
Saliency: 0.522

Facets 3
later in the game 14 temporal
gradually 9 manner
much more 9 degree
Open triples 4
puzzle → become → more challenging 25
puzzle → become → more difficult 25
puzzle → become → harder 9
puzzle → be made → more difficult 3
Sentiment analysis
negative neutral positive
0.342 0.470 0.188
Other statistics
Raw frequency 62
Normalized frequency 0.522
Modifier score 0.650
Perplexity 131.097