puzzle CapableOf engage student
Typicality: 0.224
Saliency: 0.146

Facets 1
to solve the more difficult ones 3 purpose
Open triples 2
puzzle → engage → student 4
puzzle → teach → player 3
Sentiment analysis
negative neutral positive
0.020 0.447 0.533
Other statistics
Raw frequency 7
Normalized frequency 0.146
Modifier score 0.500
Perplexity 121.011